Depends on who you're fighting. You can see the effect directly if you put two afterburners in and watch the numbers. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Also, those are the in combat values. At T1 you get 2 armour, for a cost of 2. Related. Let's div. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. It seems like the single, most important commodity is energy. Once you have 10-20 repeatable. 3. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Stellaris - Can't place reactive armor in ship A slot. Now just go straight to the Capital (most. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Stellaris. Description The Ultimate Sci-fi Army Pack is an upgrade of my previous mod, Better Army Types. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. What This Does: Shifts weapon damage bonuses. Stellaris cheats and commands. 6 beta What version do you use? Paradox Launcher What expansions do you have. 3 Stellaris Tech Id List – C to E. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with scouts fighters, PD, and flak. The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. ago. 1 Regenerative hull gives +10% daily armor regen. An edict to specialize in a branch of research sounds fantastic. Always running out of energy. Stellaris Wiki Active Wikis. If you tailor your fleet to hard counter leviathans then I think 20-25k fleet power is more than enough for most of them. 290 hull points. Small rant. 0 Starter Guide. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Physics research. . With energy weapons. 3 Planetary Assault Craft: Cost 120 Minerals 20 Manpower 30 AlloysArmor is generally better than shields, as it offers stronger defense and there are fewer weapons advantaged against armor. #2. Copy. Ditch the disruptors and other weapons that primarily work well vs shields, refit after you kill it. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. I recommend the Extra Ship Components mod, it adds an upgrade version Repair Drones which consumes a bit of power but gives a percentage repair. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Stellaris - [3. Half and half on shields and armor, and 2 auxiliary fire control. • 1 yr. This means youre amount of hull points are still fairly low compared to say the max 8 to 9k hullpoints you could get with a battleship. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. ATM they die the second any stronger fleet engages with them. Stellaris. (Russia has since introduced more powerful 125 millimeter shells that may be effective against the M1’s armor at shorter distances. They have their own armor - which is weak 2. Plasma is something in between (dealing. She never explained how she happened to survive, or where she got her suit of living armor, but she used this claim to justify her pursuit of the Celestials and her role as a Celestial-hunter. 0 unless otherwise noted. 310 AP has no chance of going through the lower plate or superstructure; I had to load 395 apcr to contest him, even less effective as the player immediately activated reactive armor. 4 Stellaris Tech Id List – F to I. g. If pdx wants to make the people really happy they add another layer. Even those provided by Pulse Armor. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that replace the second perk of the ascension paths. Russia started the war using battalion tactical groups or BTGs, a formation of 800 or so men equipped—in theory—with armour, artillery and air defences. A page for describing Heartwarming: Stellaris. It's unclear if operating with both the new. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. They are valued far more than the common basic resources. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. Cryptooh, tier 5 armor and dragon scale armor are far better then the crystal, but more expensive, but price doesn't really matte that much late game though. A ship_size has a list of slots that can have sections attached to them. This reaction is interesting: You get +20% society research bonus for 20 years, in exchange for ending the situation early without the normal reward. Speaking of titans. Living Metal Mega-Construction: 0. e. Natural strategic resource deposits are always visible but requires specific technology to exploit. Exotic Gases as Fuel, and Volatile Reactive Armor. I managed in the end only to kill one before I retreated. The defense armies will need 50 -100 days (on paper and in their prime) to beat the cybrex warform. Donning a specialized custom cyborg body,. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. . Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70 TLDR; Armor is better than shields the vast majority of the time. First off, why are there not different types of shields (EM Spectrum Shielding, Metaphasic Shielding, Kinetic Shielding etc). 4 Stellaris Tech Id List – F to I. This means it now has 90-50=40% as the penetration just subtracts armor percentage. hardening * total. Putting a mining station on it will eventually provide two special rewards (MTTH 600 months): Enable researching of Tech Artificial Dragonscales, the only Level 6 Armor. Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. It'll be worth more in 3. It's just not worth sinking in any more time into this right now. What is Explosive reactive Armour. To compensate this a submarine scope was salvaged and integrated into the cockpit. The shield absorbs 100 damage and the armour absorbs the remaining 150 damage, both are depleted. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. It lacks the bonus to hull damage lasers have. Javelins defeat reactive armor by using their first warhead to disperse the reactive tiles, then punching through the enemy’s main armor layer with the second warhead. Economics is everything in stellaris if you have more ships you win. #7. Discover a Dragon Egg and get the option to smash it for 300 Influence or issue a special project to incubate the egg and hatch a Young Drake. and International Reactive Armor vehicle systems and we are a leading manufacturer of Explosive Reactive Armor (ERA) kits. So plasmas deal almost 10 times damage vs 90% armor than something with exact same damage but no armor penetration. The ship dies when the hull hits 0. Let's div. . These ratios will get worse with later-game tech - not just repeatables but also simply because larger ships have higher armor/hull ratios with Neutronium armor and both hull upgrades than they do with Nanocomposite armor and no upgrades - plus there's things like the Reactive Armor edict. If they are using shield damageing weapons or torpedoes that ignore shields, armor is more viable. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Thread starter HFY; Start date Jul 12, 2022; Jump to latest Follow Reply Menu We have. It combines all the previous armies, tweaks them, and adds many more through the use of traits. 2 thirds armour 1 third shield. Cost more. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. or go 50/50-ish. May 6, 2020 @ 11:49am Weapon stats bugged Well i have a strange bug: the vanilla weapons stats are like that: [damage 1-1, cooldown: 0. Stellaris technology list and IDs cheat. 50 is applied to just the hull, I assume?1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with. File should be placed in the root Stellaris folder in your My Documents. Armor level : There would be 4 levels of armor: none, low, medium, and high. These are also stack. Winning battles across the stars is about adapting to the enemy's loadout and. No. Think of Stellaris combat as a big game of rock, paper, scissors. 5 Living Metal +50% Megastructure build speed Living Metal technology Sep 14 @ 2:53pm. Unfortunately no, the dragonscale armor is tied to an event after place a mining station over the dragons hoard, if it doesn’t happen after the meantime you can delete the station and rebuild it until the event fires. Content is available under Attribution-ShareAlike 3. 9 Meta Update] August 27, 2023. The only way to stop the Unbidden is to destroy the Extradimensional Portal. 2 Erudite - Intelligence 2. If you can, research more advanced. But don't sweat it if you play tall (few systems lots of tech) Don't piss off advanced neighbours. E. Maybe ramp up Shild regen with reactive hsields to also have a build where sheilds regen 90% of incoming damage on the following tick. Just hunt the Ether Drake down. Stellaris. If a ringworld is built inside the L-Cluster, the uninhabitable sections. 2 3. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. As the planet grows you will reach critical points where you get to decide the future of the living planet. When you design a ship from scratch, it starts with 0 shields and armor, but by adding defensive components you increase this value. How to Use Cloaking in Stellaris. This led to a new version called T-55S1, equipped with Explosive Reactive Armor (ERA), a 105 mm gun, a new engine, a new Fire Control System (FCS) and other modifications. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. . TLDR; Armor is better than shields the vast majority of the time. If you face an enemy that uses bypass weapons like disruptors then you should replace an afterburner with a reactive armor component or have that councilor. 33 Badges. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing;. ; About Stellaris Wiki; Mobile viewNov 9, 2023Description Looking for a more EVE-like weapon setup? Think shields should be kinetic deflectors like Star Trek and Mass Effect? Want your armor to be ablative instead of reactive? Don't worry! There. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Armor and shields should have alot higher numbers than hull - because hull is the important thing you want to protect with armor and shields! Otherwise penetration weapons, like the new missiles always will feel useless. Always have some point defence and flak in your fleet. Table of Content show. Stellaris Clone Armies + Psionic Ascension + Archaeo-Engineers + Become the Crisis = The ultimate fleet in the galaxy. As for the reactive armor, yes the hardening modifiers stack. 4 that effect ground combat some. Neutronium Ore (armor 15%) = 5 engineering (Neutron star) Orillium (explosive 10%) = 2 engineering (asteroids). Even those provided by Pulse Armor. Torpedoes can by pass shields completly. At level: none, the ship has no armor, so the armor type does not matter. Simply, shields grant total damage mitigation in a small pool. How does a fleet lose hull points without. I never seem to have enough and I have no idea how to stay in the black. Reactive armour. In this video I test out the new Armor Hardeners which is part of the new 3. Go to Stellaris r/Stellaris. But i wonder, is there ever an Amount of planets, empire size etc. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Reply. Upset-Pipe-6535 • 4 mo. We’ll go over a few basic strategies to help you figure out what works for you. This Interceptor Corvette design is a good starting point as it is relatively cheap and reliable. Good stuff. Stellaris Wiki Active Wikis. Or is there a threshold where its not. armor, shield, and damage also apply to defense platforms. here you go, from the patchnotes of 3. You can see the effect directly if you put two afterburners in and watch the numbers. Stellaris enhanced mod collection. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Armor = huge pool, reduce damage. 7 days. Agonarchartist. 6 update. I am probably not going to even boot this game again. If you roll exclusively plasma and go hard on shields at the expense of armor you should stomp the ether drake without much trouble. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. Damage redirected to the hardened component. All Cheat Codes in Stellaris. Sohei May 14, 2016 @ 7:44pm. A fix for the overflow problem with fleet power (Fleet Power 1) Credit to ACOT for the math involved in here; this mod simply takes their fleet power fix and isolates it. It should show something like “3/20. They cannot be built in orbit of a celestial body that has an. (So 174 armor/day for our example) Now, in combat, that regen is cut to 1/5th (per 3. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. the wiki claims that armor penetration directly affects the damage reduction, not the integer armor value that is translated into damage reduction. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In 1. Each of the next sections, except for the few last ones, are an overview. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. #1. The M1’s frontal armor completely outmatched most early anti-tank missiles and proved impervious to the standard 125 millimeter armor piercing shells fired by Iraqi T-72 tanks in the 1991 Gulf War. I know you can research the debris after killing the Sky. Also 1 armor reduce 1 damage. 8 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Distant Stars Do you have mods enabled? No Please explain your issue is in as much detail as. Shields are usually preferable to armor because shields will regenerate immediately after the battle and let you press on the attack. As you’re doing that, send in. Each level of extra armor gives the ship more armor, but also increases its cost and will affect its maneuverability (it becomes heavier, so more inertia). Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Build Starbase at choke points, not on all outposts. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. How to Beat the Scavenger Bot in Stellaris. the wiki claims that armor penetration directly affects the damage reduction, not the integer armor value that is translated into damage reduction. No, all fights were in non-pulsar systems. An Indian T-90 with explosive reactive armor plating. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. frac {a} {a + 60} * ( 100% - p% ) I. shields shields shields man. You should prefer weapons that have the largest modifier, as they scale better. 8. 2% for hull, 5. Mar 12, 2023. Bozidar Radulovic. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Nearly all "special" AI empires build anti Shield. At least up until 75% damage reduction. • 5 yr. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Ancient Pulse Armor (and other ancient armaments) are impractical. Against other empires you can also make some screen Destroyers with big armor and reactive modules, but don't bother against the Crisis - everything getting in the range of its guns powderises regardess of what you. Strategic resources are rare resources required to both build and maintain advanced buildings and ship components. 4. ago. View this video if you want to lea. 6x Crystal plating - 1650 HP. – #Global Ship Designs. The German government last fall essentially financed the transfer to Ukraine of 28 M55Ss, by giving the Slovenian government. Use the outpost cost ethic and build plenty of outposts. 25 is applied to hull damage, while 2. Each level of extra armor gives the ship more armor, but also increases its cost and will affect its maneuverability (it becomes heavier, so more inertia). Shield Cons. 7 Technology List – T to Z. Content is available under Attribution-ShareAlike 3. . TheArchdduke • 6 yr. Crystal armour (blue, not the forged type) costs crystals, with large utility slots needed one rare crystal each, this could be pretty expensive if you don't have the synthetic economy for it, but for that you get equivalent to IV Armour (level 4) it is outclassed by level 5 (neutronium) and beyond, for a long stretch of the game though, it is. There are only three small slots to work with, so things aren’t too. section_template – #Ship Sections. A mod probably added it, as a callback to the Master of Orion games. In the early 90s, the Slovenska Vojska (Slovenian Army) started an upgrade program of its T-55s with the support of the Israeli Elbit Systems. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Starbases lack PD weapons and Fighters only counter Fighters now. 3, and yes I know it's quite long. . NPC | Reactive humans | Adds humans with simple AI, and allows you to control creatures (NOT REACTIVE) by clicking X on them. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance) FreeMe May 12, 2020 @ 3:27pm. ago. TheMoe. It also protects the vehicle from APFSDS rounds up to some. In some games, armor is modelled as a 'resistance value', that you have to exceed in order to do damage. Business, Economics, and Finance. [OUTDATED]. There really isnt a which one is better, its which one is better in this specific situation. Also depends on what type of weapons the enemy are using. "Any grenade launcher, any ATGW [anti-tank. Edit: the fleet composition I used (mix of all ships) works fine loaded up with weapons detailed below. These three things are then used by a ship_design to formulate a complete ship. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. After activation may still need repairs and upgrades (even if it was put in mothball after you got to repeatables and have same fittings as active fleets), reactivated fleets should be refit before being 100%. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. Presumably most of the cost is in the armor, not the more mundane exoskeleton. Armor in Stellaris works exactly like shields. Shields are generally better for long campaigns while armor is better for that big battle. ; About Stellaris Wiki; Mobile view As far as I've understood It and to use Terms of Stellaris. Always running out of energy. These are also easily moddable via its file, see #Tiers . Stellaris. Mods Early 2022. 1 It apply on each hit with every gun. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. So thats 285 average damage per shot v armor every 5. Source: cell105/Wikimedia Commons. A complete and up-to-date searchable list of all Stellaris technology IDs. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. Prefer weapons that do increased damage to one layer of defence and hull over weapons that target just a layer of defence. Content is available under Attribution-ShareAlike 3. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. They won’t change, their strength is the same at day 1 and day 365. . Side bonus of 80% shield hardening and 400 extra armor and shields. 6 combat rebalance update. Regen bug kind of out off control. Ukraine received a shipment of Javelins as recently as late January, as part of the latest $200 million security package offered by the United States. . so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Your ships are armed with missiles, and you run Volatile Explosives/Volatile Reactive Armor when you declare war (which is as often as possible). I've unlocked the Reactive Armor Catalyst item through mission, and am at Level 15 in Engineering, but it won't let me craft it. Want your armor to be ablative instead of reactive? Don't worry! There is now a mod for that! What This Does:. Information. Megastructures are colossal constructions. KNiko1 • 2 yr. If you aren't specifically building your ships to do that, there is no point in using it and armor is preferable. 67. Crafting Reactive Armor Catalyst. But wait there's more. when it could be worth to specialise a whole planet to food production. Ignored by far more weapon types. File must be called ' [insert file name here]' without the brackets. The world of Norrath lies in ruins. It adds +40%. For shield regen i know, that if 50% of the slots are on stellarite shields, then it overflows and stops all shield regen. It lacks the bonus to hull damage lasers have. you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. I think they should cost less maintenance and be a bit tougher. Please explain your issue is in as much detail as possible. And running armorless puts you at risk of being run over by a fleet of torpedo corvettes. Highlights include: -. She claims that her race had been judged unfit by the enigmatic Celestials and had been destroyed by them. They could just use the anti-hull torpedos and autocannons and shred your ships. • 3 yr. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse. Side bonus of 80% shield hardening and 400 extra armor and shields. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. View this video if you want to see just. #4. NERA advantages over explosive reactive armor (ERA) are its inexpensiveness, multi-hit capability, [1] and ease of integration onto armored vehicles. Energy weapons are very effective against enemy armor. Plasma cannons and disruptors seem to be the extreme anti-armor and anti-shield weapons: Even the small-slot plasma cannon ignores 60% armor, while disruptors of all sizes do +200% damage to shields. People typically say shields are better because they regenerate over time automatically, while armor requires extra components, specific empire types, or rare events / technologies to begin regenerating. These turned out to be woefully. Specialise in science, or production, and shape your living planet forever. There's a very similar problem with tanks, and one solution. But hey, whatever. Here is a breakdown of Stellaris best weapons for you. Think of corvettes as an expandable screen. 2x Crystal plating (hull HP booster) - 550 HP. 67. 4. tech_ship_armor_1: Nanocomposite Materials: tech_ship_armor_2: Ceramo-Metal Materials: tech_ship_armor_3:. An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Neutronium also has the advantage that it heals slightly faster with regenerating hull, and there. While cloaked, ships can. 2. Your ships are armed with missiles, and you run Volatile Explosives/Volatile Reactive Armor when you declare war (which is as often as possible). Not sure how it will fair with the changes coming in Stellaris v3. But it also penetrates armor by 50%. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Stellaris: Shield Hardeners - You must use them. But without piercing weapons, you have no choice but to go through everything. . kinetics hit shuilds and presumably suck energy from the shuilds capacitors or. 1 damage-1. Armor does not reduce damage to shields. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Why can't we get by just looking over the corpse of ANY of the space dragons? E. Stellaris > General Discussions > Topic Details. and can't get through armor even if they close the gap. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Once you have the console open, you can enter any of the below codes to get the desired cheat to activate: activate_all_traditions – Activates all Traditions. Thus, shields are always better than armor or hull unless the enemy has specifically built kinetic batteries. These IDs are usually used with the research_technology tech ID command. Douglasjm. Armor and shields will get converted to a single slot like engines, sensors, power planet, ect are currently. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. ago. Its a hitpoint pool you have to work your way through. The Contingency use energy weapons that are ineffective against shields. Most of the leviathans have huge range, so you'll want to scout the system to see where the dragon is and then jump into the system as close as. As an example, an empire with 0. At that point, half it for each additional armour beyond 75%. Armor level : There would be 4 levels of armor: none, low, medium, and high. Description Can't place reactive armor in ship A slot Game Version 3. #15. Use the main version of ESC NEXT if you are playing later versions of Stellaris! GitHub: ESC NEXT git repository [github. (I doubt this is the case, but it could be possible) The shield absorbs 100 damage, the armour absorbs 100 damage and the hull absorbs 50 damage. Does the description mean that 25% of the Armor value of the ship is added to the shields? Does it stack? Archived post. You put on Kinetic Artillery and Plasma. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. As accidental fly into a pulsar system means if you have the other way you get wrecked. Explosive reactive armour (ERA) consists of a high-explosive charge sandwiched between two steel flyer plates, 1 which were initially designed to counteract shaped charge munitions but have since been developed to be effective against kinetic projectiles. 1000 bullets do not add up to a SABOT round. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. acolight • Introspective • 2 yr. That fixed a lot of problems. Playing Stellaris and EU4 Links updated for new forum March 31, 2015 Download the Fix-it-Yourself Pack for HoI. But no, we have to be lucky enough to have the dragon's hoard planet close enough we can get to it first and claim it. Armor is still very effective at countering them than shields. This modpack contains:. Additionally, shields get the shield capacitor, so stacking shields can get to much higher numbers to protect your ships. They wont attack creatures that they. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. 3] Armor Regeneration ist too fast.